Still, this is a secondary issue because most of the time strategic necessity will have you zoomed out so far that nothing is distinguishable from anything else without hovering your mouse over it to bring up a text box full of enough detail to deduce what the ship's captain had for breakfast that morning. Each mission has set goals and victory requirements, with varying degrees of success depending upon accomplishing the mission, keeping your own ships from being damaged, and avoiding collateral civilian casualties. There is a vaguely described global EMCON setting that turns some sensors on or off for everyone. Enter Arcen Games, a very small company focusing on 2D game design, and you get your answer in AI War: Fleet Command. AI War: Fleet Command provides the kind of gameplay depth rarely seen in today's mainstream RTS offerings, and it does so with one dimension tied behind its back. The graphics are finely detailed and provide an exciting window to the unfolding action. AI War: Fleet Command comes blurbed to the hilt with quotes like "players retain powerful control over their fleets in a macro-sense, ignoring painful micromanagement present in other games" and "ships themselves attempt to target enemies as intelligently as possible so the player can focus on the tasks that really matter." Humanity has already fought its war against the machines -- and lost. Watch later. Once you get used to the flaky controls, there is a lot to like here. Star Trek: Fleet Command Review - YouTube. Read Fleet Command reviews from real users, and view pricing and features of the Fleet Management software There were newer versions that had better graphics support and ran better on modern hardware, but they stripped out some of the original Jane's content. Fleet Command – Kill enemy ship & win Legion War. A four-part globe-spanning campaign game utilizes many of the more difficult single missions, tying them together in a scripted campaign with persistent losses and damage. Copy link. Reviewed in the United States on August 17, 2019. By Though RTSes have moved towards 3D presentation in recent years, the battlefield is fundamentally two dimensional. With entire fleets at your command, you must strategically deploy vessels from every class - frigate to aircraft to nuclear submarine - to maintain the precarious balance of naval power and gain position for the... All Reviews: Very Positive (258) - 83% of the 258 user reviews for this game are positive. This really is the strongest part of the game and if you do find that you like the gameplay there is every setting you could hope for to tweak your next round to perfection. The disk would not load. Space doesn't play by these rules. Some orders are simple mouse-driven commands, such as move to a location, identify an unidentified target, and destroy an enemy target. You must win." These are your orders. Unlike mainstream RTS games, AI War wasn't designed with story in mind. Someone has a MIDI keyboard and just barely knows how to use it. A game developed by a one man studio,(he I find myself wasting time turtling while my mental progress bar crawls towards 100% and the eventual formulation of a battle plan even the great Sid Meier would be proud of. Showing 1 - … Naval warfare simulations are a daunting prospect for most gamers. The only negative is the pay to win aspect which becomes apparent at later stages of the game. Meanwhile your frigates are firing at something on the other side of the universe and you just can't get enough of the action on screen at once. This worries me on a personal level because it suggests that there's something here I'm just not getting. Info. Others can work with an idea of being easy and intuitive and therefore lack advanced functions welcomed by more experienced users. AI War: Fleet Command has been out for quite a while and a glance at Metacritic shows that it has reviewed very well. Similarly, thanks to its generous reward structure, which see you gaining resources and loot boxes for almost every action you complete, even on a minor moment-by-moment basis, Star Trek: Fleet Command is a feelgood experience. Share. that elusive security pass to compare but Fleet Command is fairly realistic in general terms. Download a free trial, read about the game, and view user reviews. Picking your way through this target-rich environment to find and target the key assets of the enemy while protecting your own fleet is the core of the game. ALL RIGHTS RESERVED. Review November 29th 2009 Derek Duncan. 3.0 out of 5 stars Same great game, same issues. This means you can't effectively create flight formations. This is the RTS for me! Images of inch-thick manuals and esoteric strategies have kept this niche limited to the two Harpoon games and a few other titles. War: Fleet Command shows the distance that space battles might take place. Some of the huge encounters can involve hundreds of assets once you get all your aircraft launched, yet there are only ten slots for storing groups, which is woefully insufficient. That sounds brilliant! Sensors are a major headache to control. But Harpoon lacks visual appeal while FC It may not satisfy the hardcore war gamers, but will appeal to the “beer and pretzels” war and action-strategy gamers alike. The Galaxy: The galaxy is interesting and helps give a sense of exploration so essential in all the Star Trek series. AI War: Fleet Command Co-Op Review. It reminded me of Transport Tycoon (1994) but only because TT's 16 year old .gm files are so much better than what AI War pumps through your headphones! ... Fleet Command right now. Star Trek: Fleet Command Review. AI War: Fleet Command has been out for quite a while and a glance at Metacritic shows that it has reviewed very well. Speed and altitude, for instance, may be set to low, medium, or high settings, but the info box never tells you what the current order is, and any subsequent command (such as a change in direction) cancels the last speed and/or altitude order and forces the unit to go to its default setting. Aside from a few interface and control glitches, it has succeeded admirably. The seas are full of unidentified contacts, some friendly, some enemy, some neutral. There is a phrase that is commonly linked with any discussion of the co-op in an RTS: "comp stomp." You won't find a well of lore to dig through. Star Trek Fleet Command is definitely worth trying out, especially if you’re drawn to space exploration, base building and battles against various types of opponents, all the while uncovering new parts of a very well thought out storyline. If the enemy attacks before I'm good and ready it feels terribly unsporting. In its place, AI War presents a simple conflict, it's you vs. the computer. A lot can be forgiven in the visuals of an RTS; especially one developed by a small team of indie devs. Aside from a few interface and control glitches, it has succeeded admirably. Command fleets from over ... Amidst the deluge of military simulators, few are perhaps as welcoming and still playable as Jane's Fleet Command released in 1999. That's why I was so excited to get the chance to review Jane's Fleet Command. International waterways become theaters of war when the world's most formidable maritime powers exchange their fatal blows. Learn about Fleet Command. In the single … This is awkward. While you're base building by your home planet, AI beasties are popping into your particular corner of space from the other side of the galaxy and you find yourself fighting it out over ten conventional 2D square battlefields at once - all the while looking out for those blighters bending space-time with wormholes. A.I. All this publication's reviews Read full review With entire fleets at your command, you must strategically deploy vessels from every class - frigate to aircraft to nuclear submarine - to maintain the precarious balance of naval power and gain position for the deadly endgame. New Ratchet & Clank: Rift Apart Trailer Brings The Boom, PS4 To PS5: Full List Of Games With Free Upgrades And Game Boost, Mario Golf: Super Rush Trailer Shows Off New Modes Like Speed And Battle Golf. We offer online reservations, automated dispatch & right size reports. In spite of the contours of terrain, we're still dealing with a regular square or rectangle nine times out ten. Almost 40 single missions are offered, each with a difficulty rating of one to four stars. You also can't give complex group orders - only transit, attack, and identify. Blessedly AI War doesn't force full 3D movement on us but instead employs dozens of individual, concurrent 2D squares and links them up with wormholes. This is good - it keeps movement nice and simple and the boundaries of the world are very apparent. I enjoy the concept of an RTS but in practice, when I come to play one, my brain just isn't geared for the fast paced tactical action and reaction. The Star Trek Fleet Command features high-quality graphics and familiar MMORTS mechanics. I like to be able to take my time and think things through before committing to a course of action. Fleet Command is a naval warfare strategy game based on real life ships and military ranks, providing players with a captivating experience of naval wars. Arcen Games’ title is based on the 4x style of gameplay; explore, expand, exploit, and exterminate. Reviewed in the United States on December 27, 2012. It's a shame that control is so iffy in Fleet Command, since the missions are quite good and entertaining. Best For: FleetCommander is deployed in organizations such as state, local and federal government, universities, and commercial fleets. This is becoming more of a tirade than a balanced review but there's one more thing I have to take issue with. Between these two interlocking gameplay hemispheres, Star Trek: Fleet Command has a huge amount to offer. on June 1, 1999 at 12:00AM PDT. Harpoon 97 is more realistic, with features such as varying the loadout and refueling planes in midair, something Sonalysts overlooked. Parents need to know that Star Trek Fleet Command is an adventure game for iOS and Android devices. Get opinions from real users about FleetCommander with Capterra. With a mission editor and good online support, there is also plenty of gameplay value. AI War: Fleet Command Review AI War: Fleet Command , developed and published by Arcen Games . Gameplay is handled on one screen with a mix of maps and real-time hardware-accelerated 3D graphics. The many strong points tilt the scale in Fleet Command's favor and overcome many of its interface problems. Subs can be ordered to submerge and surface at intervals, placing them out of radio contact while they execute their orders. Star Trek Fleet Command Review Whether we like it or not, mobile gaming has become a massive market and a very lucrative one for many companies. Dossier Fleet Mainte... by Dossier Systems. Fleet Command takes the Harpoon model of real-time naval combat, strips it to the bone, and wraps it in a simple and visually dynamic package without sacrificing the core sense of depth and realism. If playback doesn't begin … The discussion area is the place where you get to chat with fellow gamers and techies. Release Date: Report abuse. Below this are three smaller windows. Just like the board game it's based on, Starfleet Command is almost staggering in its scope and, at least at first, in its complexity. Helpful. It's the classic game of navel strategy, now bursting with lifelike imagery and sound. Check out CCC's in-depth AI War: Fleet Command review for the PC to find out if this game is worth buying, renting, or if you should avoid it altogether. How well this will scale over the coming weeks and months is hard to predict, of course. Using a combination of mouse and hotkeys you can give orders to any ship, aircraft, or submarine under your control. But not every sensor can be activated, and it's hard to figure out just which sensors are going hot. GameSpot may get a commission from retail offers. J. Munoz. Last great naval combat sim, successor to the Harpoon series. The pew pews and kabooms of space combat are all present and correct - I have no quarrel there - but the music is agonising. 4.7/5. It makes my head hurt. Tap to unmute. Individual weapons can be selected from a menu, allowing you to order an aircraft to close use its AIM-9s rather than its AIM-120s. Graphics: The graphics in Star Trek Fleet Command are excellent, especially if you are playing on a tablet with a large display. Star Trek: Fleet Command, from Scopely, is the latest attempt to fulfil the franchise’s potential on mobile.. If you want every unit to attack with a particular weapon, you have to select and change each individually. © 2021 GAMESPOT, A RED VENTURES COMPANY. Aircraft assigned to take out a target may wind up flying at different speeds and altitudes. Missions run the gamut of modern naval actions: massive carrier operations, smaller patrol-boat encounters, escort, transit, land strikes, and so on. One has a thumbnail overview of the entire region, another has detailed information (such as speed, heading, weapons loadout, and damage) on the currently selected weapon platform, and a third may be swapped with the main window to show either the map or the 3D camera view. Game Genre: Strategy. Classic Fleet Command game with the Jane's content still attached. STAR TREK FLEET COMMAND is a game released by the American company Scopely on November 27, 2018. AI War doesn't have a campaign in the conventional sense, instead going for a random map generator with a hell of a lot of settings to customise your universe and the things living in it. All commands are handled from this simple and elegant screen layout. Between these two interlocking gameplay hemispheres, Star Trek: Fleet Command has a huge amount to offer. Don't even ask - you know Sid could take Napoleon any day of the week. Massive fleets firing at maximum range and jockeying for flank advantage at several million light years distance. Fleet Command takes the Harpoon model of real-time naval combat, strips it tothe bone, and wraps it in a simple and visually dynamic package. You are massively outnumbered. New - Ordered by date, the newest comments at the top, [Game-Debate](https://www.game-debate.com), > 'Tis better to have visited Game-Debate than to never have visited Game-Debate. I have never encountered a strategy game as inaccessible as this; and I say that as a Paradox Interactive fan.
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