Additionally, when you gain a level in this class and order, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots. Hope there is something in the works thatr brings this class into the charectermancer realm. Tuning their abilities to annihilate such abominations, these zealous blood hunters seek out the sources of such necromantic energies, intent to destroy them wherever they arise. Yet another INT 1/3 caster. Oh damn, I dig this idea. Hunter's Bane: The Blood Hunter is a class that looks for any excuse to track a monster, so Advantage of Wisdom (Survival) checks to track some monsters is helpful. Author's Note: This was my first homebrew class waaaaay back before DMs Guild first started, and I had a LOT to learn. You have disadvantage on initiative rolls. While most of the classic schools of magical study are well known and widely respected, the less refined and macabre incantations of Hemocraft have long been forbidden and lost to most of the civilized world. You can’t do so again until you finish a long rest. This can …
You’re welcome, it’s been a pleasure stretching old mental muscles. You gain vulnerability to cold damage. You gain sunlight sensitivity (detailed in the Dark Elf section of the Player’s Handbook).
Bloodhunter (Lycan, using Greatsword + GWF + Claws). Even if your Intelligence is just 14, +2 to three types of saving throws is significant, and if your Intelligence increases later this gets even better. Beyond that, consider races with useful things like extra skill proficiencies and Darkvision which can broaden your skillset and help you succeed without relying on spellcasters in the party. If there is more than one possible target, roll to randomly determine the target. This damage is magical, and increases as you gain levels as a blood hunter, as shown in the Hemocraft Die column of the Blood Hunter table. It's much more flexible now. The 2020 version of the class is slick, well-written, mechanically novel, and extremely playable. Upon choosing this archetype at 3rd level, you begin to learn to control the lycanthropic curse that now lives in your blood. The subclass is entirely melee-focused, and does not benefit directly from any of the Combat Style options available to the Blood Hunter.
Also, their file size tends to be smaller than scanned image books. Its not. Did you lose a loved one to a fiendish beast and now wish to prevent others from suffering the same fate? They are: You can replace the blood curse you know with the extra one at level 6th, 10th, 14th, and 18th. Instead, focus on buffs and utility options. Far, you can use this feature once and not again until you complete a short or long rest. You gain advantage on Dexterity ability checks.Side effect. Formula: (1d12 Greataxe +5 STR +4 Rage +3 Weapon) x2 + (1d6+10) Radiant if either hits + Brutal Critical 1/20 Chance x3. INT needs to share those 1/3 casters with the other casters. Your rite damage is thunder damage. Blood Hunter Class for D&D 5e (2020) From Matthew Mercer. You can choose whether or not to use your Extra Attack feature for this frenzied attack. Do you seek a sense of purpose and security, and found this among the order that has taken you in? On a failure, the teleport or plane shift fails. The creatures with no blood are immune to the curses unless you attack them with an amplified one. At 2nd level, you learn to invoke a rite of hemocraft within your weapon at the cost of your own vitality. The creature is immune if it is immune to blindness. Imagine an aarakocra becoming a were-cassowary and getting gigantic, horrifying toe claws but otherwise looking almost exactly the same. Starting at 7th level, when you use your action to cast a cantrip, you can immediately make one weapon attack as a bonus action. Blood Hunters are Dexterity-based, but have decent Intelligence. Whenever you damage a branded creature with your Crimson Rite, your weapon deals one additional hemocraft die of rite damage. Are you worried the superstitions are right, and this power will eventually turn you into one of the monsters you hunt? How well does a level 2 fighter do with the goblin scenario? That creature immediately makes a single weapon attack against a target of your choice within its attack range. Ghostslayers seek out and study the moment of death, obsessing over the mysteries of the transition and how it can become corrupted by unholy powers to rise once more. As a bonus action, you can transform into your hybrid form for up to 1 hour. Blood Curse of Binding: Now also disallows Reactions. What made you leave the comfort of your order? Stout Halfling. They can sear an arcane brand into the body of their quarry that hinders their foe’s abilities and punishes their aggression, or call blood curses upon their enemies, manipulating their bodies from the inside. You have advantage on Charisma ability checks.Side effect. In addition, your hybrid form gains the Lycan Regeneration feature. I loved the old blood hunter, but this new one feels sloppy, I'll stick with the old one. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons, or archery (or finesse weapons). Amplify.
You can cast blink once without expending a spell slot. Your Intelligence likely isn't higher than 16, so the damage bonus won't win fights on its own, but against foes with numerous small attacks it can add up quickly. I wasn't balancing it towards monk, but showing how it outshines that class. Players now learn one less Blood Curse, to a maximum of 5 at 18th level rather than 6 at 20th. You start with the following equipment, in addition to the equipment granted by your background: Beginning at 1st level, you have survived the Hunter’s Bane, a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. Astral Monk is horridly balanced too, you can throw more d10s than a fighter can at next to no cost on your turn with that subclass; makes an excellent proxy for a Stand User though. Currently fighting lots of undead and would love to have the rite of dawn on the sword as well as the hand crossbow. This curse lasts for 1 minute. Both download and print editions of such books should be high quality. Use it as soon as it's relevant. A new feature called Brand of Castigation, also known as Brand of Tethering, is also added to the list. An Order of the Lycan Bugbear could be a terrifying ambush predator.
It's unclear how this works against creatures using the Blink spell, but I can't imagine that it goes well for them. Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead. In most cases you can't do that without scouting around or using divination magic, and even then it can be hard to guarantee anything more than a few minutes in the future. Log in. Its been playtested beforehand to great success and the new update features need a little adjustment but are still a very nice class altogether.
You gain advantage on Wisdom ability checks.Side effect. A handful of years of iterations, and incredible amounts of very well-thought out feedback from the web later, I've learned so much more about fun design and balance... and I wanted to take a crack at redesigning this class from the ground up. Blood Maledict and Crimson Rite switched places; Blood Maledict is now awarded at 1st level, and Crimson Rite at 2nd. You never get more than 4 uses of Blood Maledict per rest, so don't go wasting this on cantrips or something. Spellcasting Ability. I too feel it would have done better to be a WIS caster (except for Profane Soul). You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. What do you seek in other adventurers that can help you meet your goals? Rerolling your Hemocraft die every turn usually means rerolling the die when you enhance a Blood Curse. One of my payers is currently workin on using this class in R20. 20 Str, Dex, or Con at 3rd level is insane since no one else can scrape higher than 17; getting even worse at 8th when you can have 24 Str, Dex, or Con with nary a significant drawback. If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. Armor: Light … You have disadvantage on death saving throws. I absolutely adore most of the changes to this class. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. A weapon can only hold a single active rite at a time. The damage bonus scales with level, and it feels really good on top of Extra Attack. Your formula options are detailed at the end of this order description. Healing that's more often than not capable of recouping the damage you've taken plus the damage you did to yourself in one go (unless you've run into a horde of enemies like an idiot, but then that's on you). I'd like to mix and match some old abilities and some new ones for a character of mine. They had a chip or some other kind of hardware surgically implanted in their brain/sounds/etc. I did math on all of the classes, sans feats, and Order of the Lycan's claws come out on bottom (equivalent to monk). You gain resistance to fire damage.Side effect. You need Dexterity and Constitution for martial stuff, and Intelligence for your class features. What’s new in Blood Hunter? In the event they had silver weapons you could (if you focused Dexterity like you can) just sit in the back with a Rite-d ranged weapon and take them out, or simply not use the Hybrid transformation to avoid the vulnerability (since it only used to apply when transformed not all the time). While some societies have come to accept the good deeds of the orders, many blood hunters publicly hide their nature unless absolutely necessary, feeling more comfortable in the wilds and wastes of the world where the Orders commonly train. The strain of the curse defines the beast a hybrid form will share, but the features the curse bestows remain relatively uniform across strains.
A second attack means that you can deliver Crimson Rite damage more frequently, and the larger Hemocraft Die means that it does even more damage. The lack of saves for features or features that do auto-hit damage first and then save definitely contributes to the power level.
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