simple auto unequip ammo se

The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. It is actually spectacular the amount you can save on your car insurance policy if you happen to are ready to shop all-around and if you’re looking for economical auto coverage then there is no more effective location to start than on-line. Simple AUA plugin is the mod Simple Auto Unequip Ammo. Fixed crash during AI-intensive fights due to null projectile on dummy ammunition.

That sounds exactly like was is being described. Last pre-SKSE update should revolve around fixing the bound bow Issue.

Arrows and Bolts are tracked separatelly so that valid ammo can be equipped with the corresponding ranged weapon type. It look ugly, there is no other way to put this. And there will never be.- It have no SKSE/SkyUI calls, and thus run on perfectly fine on SSE - It have no configuration - It doesn't show iron arrow or whatever your lowest-damage arrow is in your inventory before re-equipping, nor does it do the double equip sound - No follower support. The powerful open-source mod manager from Nexus Mods. Here's the scenario: Normally this is the desired behavior, but it can make equipping better arrows a pain because I have to equip the arrows twice. Fixed possible CTD if unequipping bow/crossbow via invetory menu. Simple Auto Unequip Ammo. I selected the wrong type of ammo to register a mod added ammo, how do I fix it ? I just noticed it happening a few times in this playthrough so I thought I would post to see if anyone else has noticed it. Español - Latinoamérica (Spanish - Latin America). Nor have I, but if that feature is somehow being enabled due to an error in coding or something similar, then it could still be this mod. Log in to view your list of favourite games. Script will now remember last used arrows and will try to equip them when you equip your bow. Analogous to LE version of the mod. For me, the change was interesting enough gameplay-wise to be kept as-is, but I understand some might feel this as an issue. If you're a console player, you'll have to deal with it. Last used ammo is auto-equipped when ranged weapon is equipped. Can anybody tell me what mod this plugin is refering to? How does one get a hold of these mod authors? Removed custom ammo auto-equip support because it is not possible to distinguish arrows from bolts. Hide your current ammo when there isn't a bow/crossbow equipped. Added follower support (will work only with one follower and will not recognize custom arrows). Sign up for a new account in our community. Dynamic DLC support - one version for all/any/none DLC. Improved compatibility to work with any bound weapon. using resurrect on player). Auto Unequip Ammo. Features Ammo is automatically unequipped when a ranged weapon is unequipped, The ammo chosen to auto-equip when a ranged weapon is equipped, is the last used ammo, Option to make sets, where a weapon is paired with a certain ammo, Auto-unequip ammo for followers, Mod configuration menu, Compatibility with custom ammo You use a specific arrow for so long with a specific bow and the mod learns that you "like" this combination. The MCM menu doesn't seem to fit the options listed on the Wiki, I checked "Follower Addon" anyway, hopefully that should do the trick. Last point, I seldom answer to thank you message (already enough other posts with actual questions to answer to, all over the internet :P ).

All rights reserved. This mod will automatically unequip ammo when ranged weapon is unequipped and equip the same ammo back when you equip the ranged weapon again.

You currently have javascript disabled. if you're using the nexus you can easily find it in the plugins tab. The powerful open-source mod manager from Nexus Mods.

any suggest. Unequip your current ammo when unequipping a ranged weapon. Depending on feedback, I can provide a workaround on future update so it automatically re-equip an ammo (near-random, lowest damage, or higher damage... that's the question. No, I cannot say it is this mod.

Discussion thread:Auto Unequip Ammo by AlekWiki Link. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. LOOOOOOT :D. Okay first of all **** loot. Added support for multiple followers from 3 most popular mods.

Community Forum Software by IP.BoardLicensed to: Nexus Mods, Thank the divines that this small but really useful mod was ported over. Feel free to use it as a learning material but do not copy/paste the code. Clear equip sets: (Set AUAEquipSetsClear to 1) and you will be notified when done. This should fix the problem that results in script not receiving game events (e.g. Follower plugin toggle: (StartQuest AUAFollower) or (StopQuest AUAFollower). 2.1.2. Much less specific logic to work around the lack of proper way to simply unequip an ammo from papyrus. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account.

I ported it for personal use based on info from user comments, tested it thoroughly and got permission from mitchalek to share it (see screenshot). !Can't do much without being too intrusive, so currently nothing.

The scope of the changes would have warranted shutting the old page down and uploading a new one, but the resulting confusion and loss of visibility didn't seem worth it. I did explain to you how to find out what it is and i also gave you a warning and a tip on how to make things a lot easier for yourself. Copyright © 2020 Robin Scott. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. after using resurrect on player). What are the differences with the original ?- There is no support for "sets" like in the original AUA. Copyright © 2020 Robin Scott. "Mod is basically learning which ammo you prefer to use with each weapon so you don't have to swap ammo manually each time you use different bow or crossbow."

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