# aetherflux reservoir math

The second result is 210.

Here's the fucking math. Now, onto the next bit: How to fire the Doom Laser. Please enable JavaScript to get the best experience from this site.

Aetherflux Reservoir Management Procedures. Why do you gain four based on the ruling? I'm sure. Remember, supervillainy is equal parts power and presentation, and few things are as stylish as a life-total powered Doom Laser. This nets you 9 life instead of 6. You also want to be OVER 50 life, because if you’re at exactly 50 when you activate it… the game will see that you’re at 0 life and you’ll lose before your Doom Laser even resolves!

It will make things so much easier when dealing "well, are you sure you have that much life?" Here's a cheatsheet for you (storm count = life gained): 1=1, 2=3, 3=6, 4=10, 5=15, 6=21, 7=28, 8=36, 9=45, 10=55, 11=66, 12=78, 13=91, 14=105, 15=120. You would get 3 life. Once where x is which spell aetherflux was and the second where x is the number of spells you've cast this turn. Bone Saw is cast. Man, I'm old.

That's fine.

Today’s World Domination Rules Tip was written by Trevor Nunez, Deflecting Palm and Dictate of the Twin Gods. The number of spells you’ve cast is counted only as Aetherflux Reservoir’s triggered ability resolves. 1) This is just the fomrula to calculate the sum of consequtive numbers from 1 to N. It applies here only if all spells are allowed to resolves before the next one is cast. So the life gain is 204.

This means, the first spell gains you 1 life, the second spell gives you 2 life, the third gives you 3 life etc. If aetherflux reservoir isn't the first spell you cast you can use ops formula twice and take the difference.

You play aetherflux reservoir as your 3rd spell and storm out to 20.

It gains life and shoots giant life-total-powered doom lasers; what’s not to love?

For example, if you cast three instants while holding priority, when the three aetherflux triggers resolve, they will all see that you've cast 3 spells this turn.

This will certainly speed up your game. Another thing to note, Aetherflux Reservoir only counts the number of spells you have cast this turn. Add it up, and you get 1+2+3+...+N=N(N+1)/2, which is the life you gained in total. 1 Life for the first spell cast and then another 2 life for the second spell cast.

This works only if you let each aetherflux trigger resolve before you cast the next spell.

The first aetherflux trigger then goes to resolve, and sees you've cast 2 spells this turn. Aetherflux Reservoir It is an ability just like anyone else. just brought back major memories of my childhood, so thank you.

I was reading the Zur shimmer primer and he mentioned that when you use instants you can stack them for more health per trigger, though i may have miss understood what he meant. Need help with your own blog?

Here you go: example: you stormed for seven: 7 * 8 / 2 = you gain 28 life. Using the same example: if Atherflux was the third spell this turn, you'd subtract 6 from 28, giving you 22 life.

To see how much less life you get do the same equation for before you started gaining life. (simplified explanation) Everything before the colon is a cost, so you need to have 50 life to pay with to activate it. Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Put it in with your tokens or behind Aetherflux or tape it to the side or your box or whatever. He then sat back and relaxed, thinking this would take them a few hours to do. To me this is saying that it counts its trigger. How did he do it? If aetherflux reservoir isn't the first spell you cast you can use ops formula twice and take the difference.

So doing some quick math.

The first result is 6. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed.

Each Reservoir triggers and resolves and you gain 2 life (1 from each). Storm counts ALL spells cast this turn, including those cast by your opponents.

Fine.

And some people still says that math wouldnt be useful. 1) Yes. You put it on the stack, determine targets, determine and pay costs, then each player needs to pass priority before it resolves.

Flavor: While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary. I have a question on the rulings of how to get life from.

Bone Saw resolves. You thus have 50 terms all giving 101 and the result is 50*101=5050. Did you bring out Aetherflux this turn? Aetherflux Reservoir Storm Lands 3 x Fortified Village 4 x Botanical Sanctum 3 x Prairie Stream 1 x Canopy Vista 1 x Port Town 3 x Evolving Wilds 2 x Forest 2 x Island 1 x Plains Creatures 4 x Thraben Inspector 4 x Reflector Mage As someone who insists people play out their combos, and someone who plays Aetheflux myself, thank you for this. 9/20/2016: Aetherflux Reservoir’s first ability doesn’t trigger when you cast Aetherflux Reservoir itself. © 2020 MagicFind, Inc. All rights reserved. Press question mark to learn the rest of the keyboard shortcuts. You can.

Their teacher gave the class a hard and time consuming exercise as a punishment for something. Ex. You play aetherflux reservoir as your 3rd spell and storm out to 20. Ads by Fandom. | (+)

Contact us. If you cast instants in response to your the triggers, you will get more life. Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. If you cast your first spell of the turn, aetherflux triggers and goes onto the stack.

November 17, 2016 | tnunez. I was going to make a Batman "hero we deserve" joke here but, upon further consideration, realized that math actually is the hero we need. Once where x is which spell aetherflux was and the second where x is the number of spells you've cast this turn.

For example, if you cast a spell, then respond to the triggered ability with a second spell, you’ll gain 4 life total. Play aetherflux for 4. I'm sure anyone that plays Aetherflux Reservoir has the same problem: You know you have the game... but people still want you to tell you how much life you have. Aetherflux gives you 1 life for each spell cast so far this turn, when its ability resolves. In reaction, you can cast an instant, and then aetherflux triggers again.

Is there something specific about the ability you are not clear on?

If you're going to use Wolfram might as well use it to its fullest and type in something like "sum x for x=1 to x=10".

Welcome back!

I'm not sure what you are asking.

I even made a cheat sheet and placed in in a sleeve. If someone has a Summary Dismissal to eat the ability, you’ll be in a precarious position, or if someone manages to prevent the damage. For example, if you cast a spell, then respond to the triggered ability with a second spell, you’ll gain 4 life total. This site works best with JavaScript enabled. For today’s Kaladesh-based tip, we’ll be talking about the newest addition to my lifegain EDH deck: Aetherflux Reservoir. Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. MaRo has said, on DTW, that he always told his teachers that (wanting to be a movie writer), then realized how wrong he was when he started working on Magic, a very mathy game. It really slows the game down to "cast spell, gain x life, cast spell, gain x + 1 life" sixteen times. New comments cannot be posted and votes cannot be cast, Looks like you're using new Reddit on an old browser.

Yeah, 5000 posts.

The number of spells you’ve cast is counted only as Aetherflux Reservoir’s triggered ability resolves. Play sigil for either 2 or 4 life (gain 2) Bounce sigil for either 2 or 4 life. For example, if you cast a spell, then respond to the triggered ability with a second spell, you’ll gain 4 life total." Play sigil for either 2 or 4 life (gain 1) Bounce sigil for either 2 or 4 life.

How does Aetherflux Reservoir work in eDH? Here's the cheat sheet. The first result is 6. Gauss however was finished after only a few minutes. Well instead of going through the numbers by order you can start from both sides getting 1+100=101, 2+99=101, and so on.

The Original one also resolves and gives you 2 life. The ruling. So you are indeed correct. There's an annecdote claiming the young Gauss discovered this formula as a child in school.

Seems fitting. Similarly, if you put yourself really low after activating it, your opponent will have a chance to throw a burn spell at you to kill you before you kill them; remember to keep these risks in mind when operating your Doom Laser (as you should with any doomsday device, really). You get 4 life instead of 3 life you would have gotten if you'd cast them on an empty stack. Immortal One? Ex.

"The number of spells you’ve cast is counted only as Aetherflux Reservoir’s triggered ability resolves.

Posted in Uncategorized.