arma 3 spawn ai script

If you would like to know how you can download with higher speeds and have to wait less while downloading check out the Armaholic subscription system.When you have already subscribed and your account is not upgraded within 24 hours it means you probably forgot to include your username. Just looking for some help, ty in advance. Guest have the lowest downloadspeeds and will download from our public file servers. I have the Star Wars Opposition mod and cant seem to find a way to get the spawn ai module to spawn anything other than Nato/Csat units. Like.

Updated first post to version 0.30 along with few new files, a lot of fixes and better documentation which you can also find online: http://www.youtube.com/watch?v=IqqTnyNQpsE#, http://kaartomedia.com/ARMA/reinforcementChopper.sqf, http://forums.bistudio.com/showthread.php?174488-simpleCachev2-for-AISSP-%28AI-Spawn-Script-Pack%29, http://kaartomedia.com/ARMA/fillHouse.sqf, added function to remove ambientCombat properly, added better patrol function for ambientCombat, lots of bug fixes, optimizations and lag reduced, added new parameters to every main script. I can't for the life of me get them to run towards me. The practical issue I had with using one of the scrips was using indoor stationary AI. Otherwise I had allot of fun with the scripts. just a small note am using the fill house and militarize scripts for my mission at the min I realized u put a min and max distance for the ambient combat script to activate but why on earth would u leave these settings out of the militalrize and fillhouse scripts, maybe ther maybe more than wat meets the eye as am very new to mission making, u see wat am trying to do is have ur scripts activate wen say someone from west side is 1000 meters away, cos if u have multiple locations with these scrips running the server lags big time as ther r too many units, so the plan would be the map is empty but if ur say 1000 meters from girna the script will activate and spawn the units. Your script half worked. http://www.armaholic.com/page.php?id=20590. A section with a bunch of copy paste stuff would also be nice. Ex: If you enter the trigger area units will stop spawning. http://www.armaholic.com/page.php?id=20590 Without the sleep it was not working. Good ideas indeed, I'll promise to put some effort to the documentation in future and see what I can do with those retarted indoor AI's ;). I'll make 'em; Thanks a lot for something like this, there is nothing else out there like this, that I can find anyway, Great scripts. Nice. Ending with ID where after the [] AI skills... Was a little confusing. AI Spawn Script Pack v1.0 v1.0 @Armaholic Older: AI Spawn Script Pack v0.90 I'm not even close to a pro scripter and sometimes my common sense fails big time, therefore there might be very stupid solutions and wrong ways I did stuff, so be gentle with feedback. Just looking for some help, ty in advance. If that is the case please contact us as soon as possible! The author of this thread has indicated that this post answers the original topic. Excellent scripts! In the script, I am using:

This gives 10 AI, 5 random medium skill etc. © Valve Corporation. The " spawned" men wont die. All trademarks are property of their respective owners in the US and other countries. That would make more sense, I think. This will save many usage of size to create a mission . Not overkill, but enough for new guys like me to connect the dots on why X is not Y. I also do a lot of scripting so I am not totally lost with this stuff. ----------------------- I have been trying to figure out how to either get, or assign a group leader the group spawned with militarize.sqf. ARMA 3 Editor (basic ai spawning) So is there anyway to put down AI with way-points in the editor, and then have them not spawn into the game until a trigger is activated.

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